
Tediddle is a unique, one-of-a-kind mobile scavenger hunt designed exclusively for the tesla community. players drive around discovering nearby locations to earn rewards and items that they can use to interact with other players.
My role on the project: Junior Game Designer
some of my duties on teams included:
- Designing new items/mechanics for the game
- Ui/UX Wireframing
- Design documentation
- Qa Testing
- task Creation/tracking
Tediddle was the first professional project i worked on after college. Throughout my tenure with KFLO Entertainment working on Tediddle, i became more accustomed with agile development. due to our small team size, i was asked to wear many hats and got to step out of my comfort zone of designing and was asked to perform producer/project manager level tasks in terms of running meetings, organizing sprints, and creating/delegating tasks.